Tsunehiko Tanaka
I am a master course student at Waseda University. I have worked as an intern student for several companies so far where I worked on machine learning technologies and web development.
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Research Student
I am working on the application of computer vision technology to esports field at Simo-Serra Lab at Waseda University. From 2023, I plan to work on automatic adjustment of the environment in reinforcement learning for game design support.
- Lab: Simo-Serra Lab
- Major at Univ: Computer Science
- Email: tsunehiko@fuji.waseda.jp
- City: Tokyo, Japan
I am interested in applying machine learning techniques in the game domain. My research focus is on computer vision, but I also have experience in natural language processing and reinforcement learning. I would like to challenge vairous projects using machine learning in the future.
Featured Project
![](assets/img/diffg-rl.png)
DiffG-RL: Leveraging Difference between State and Common Sense
Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori
A novel agent for text-based games, DiffG-RL, which properly organizes and handles common sense and environmental states
Findings of EMNLP 2022
![](assets/img/commonsense.png)
Commonsense Knowledge from Scene Graphs for Textual Environments
Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori
Application of common sense obtained from images to text-based games
AAAI 2022 Workshop (AAAI-RLG)
![](assets/img/lolv2t.png)
LoL-V2T: Large-Scale Esports Video Description Dataset
Tsunehiko Tanaka, Edgar Simo-Serra
A video captioning dataset for League of Legends
CVPR 2021 Workshop (CVSports)
Publication
International Conference
- Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. DiffG-RL: Leveraging Difference between State and Common Sense. EMNLP 2022 Findings.
- Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. Commonsense Knowledge from Scene Graphs for Textual Environments. AAAI-22 Workshop on Reinforcement Learning in Games.
- Daiki Kimura, Tsunehiko Tanaka, Michiaki Tatsubori, Asim Munawar. 2022. Challenges in Explainability and Knowledge Extraction. Wordplay: When Language Meets Games @ NAACL 2022.
- Tsunehiko Tanaka, Edgar Simo-Serra. 2021. LoL-V2T: Large-Scale Esports Video Description Dataset. 7th International Workshop on Computer Vision in Sports (CVsports) at CVPR2021.
Domestic Conference
- Tsunehiko Tanaka, Edgar Simo-Serra. 2024. Object-Oriented Embeddings for Offline RL using Unsupervised Object Detection. 第 27 回画像の認識・理解シンポジウム(MIRU 2024).
- Tsunehiko Tanaka, Edgar Simo-Serra. 2023. Leveraging Object Detectors for Online Action Detection. 第 26 回画像の認識・理解シンポジウム(MIRU 2023).
- Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. Reinforcement Learning with Common Sense from Visual Dataset. 第 25 回画像の認識・理解シンポジウム(MIRU 2022). (Short Oral).
- 田中恒彦, 木村大毅, 立堀道昭. 2022. シーングラフから抽出した常識のテキスト環境への応用. 人工知能学会全国大会(第 36 回).
- 木村 大毅, Chaudhury Subhajit, Swaminathan Sarathkrishna, 田中 恒彦, Agravante Don Joven, 立堀 道昭, Munawar Asim, Gray Alexander. 2022. ニューロシンボリック AI による強化学習. 人工知能学会全国大会(第 36 回).
- Tsunehiko Tanaka, Edgar Simo-Serra. 2021. LoL-V2T:Large-Scale Esports Video Description Dataset. 第 24 回画像の認識・理解シンポジウム(MIRU 2021).
Resume
Summary
Tsunehiko Tanaka
In university, I am studying computer science broadly, with a focus on machine learning. At the same time, I am actively participating in internships to learn industrial applications of the technologies I have learned.
- tsunehiko@fuji.waseda.jp
Education
Doctor of Computer Science
2023.4 -
Waseda University, Tokyo, Japan
Engage in research in the area of reinforcement learning and game design under Prof. Simo-Serra.
Master of Computer Science
2021.4 - 2023.3
Waseda University, Tokyo, Japan
Engaged in research in the area of computer vision under Prof. Simo-Serra. Learned a variety of technologies related to machine learning, such as natural language processing and computer graphics.
Bachelor of Computer Science
2017.4 - 2021.3
Waseda University, Tokyo, Japan
Learned the basics of computer science such as algorithms, databases, etc.
Internship Experience
AI Research Intern
2023.7 -
CyberAgent AI Lab, Tokyo, Japan
Data Science Intern
2022.9 - 2023.3
SAP, Tokyo, Japan
- Surveyed and implemented 3D point cloud processing
AI Research Intern
2021.8 - 2022.5
IBM Research, Tokyo, Japan
- Surveyed and implemented AI technologies with respect to Embodied Learning
Machine Learning Engineer Intern
2021.2 - 2021.7
IDAJ Co., LTD., Yokohama, Japan
- Surveyed and implemented video prediction models for anomaly detection in driving
Web Engineer Intern
2019.8 - 2021.1
Celsys.Inc., Tokyo, Japan
- Improved community website for digital drawing software, CLIP STUDIO PAINT
- Implemented bandit algorithms as benchmarking tools for recommendation engines
Others
- 大川功情報通信学術奨学金. 2024.
- 日本学術振興会特別研究員(DC2). 2024-.
- JST ACT-X 「次世代AIを築く数理・情報科学の革新」領域. 2023-.
- MIRU2023 若手プログラム 優秀賞受賞. 2023.
- 日本学生支援機構 第一種奨学金 全額返還免除. 2023.
- 大川功情報通信学術奨学金. 2022.
- Patent Application. "Extracting enriched target-oriented common sense from grounded graphs to support next step decision making". 2022.
- MIRU2022 若手プログラム 優秀賞受賞. 2022.
- 日揮・実吉奨学会 奨学金. 2022.
- JEES・ソフトバンク AI 人材育成奨学金. 2021.