Tsunehiko Tanaka

I am a master course student at Waseda University. I have worked as an intern student for several companies so far, including IBM Research, where I worked on research topics and web development.

Research Student

I am working on the application of computer vision technology to esports field at Simo-Serra Lab at Waseda University.

  • Lab: Simo-Serra Lab
  • Major at Univ: Computer Science
  • Email: tsunehiko@fuji.waseda.jp
  • City: Tokyo, Japan

I am interested in applying machine learning techniques in the game domain. My research focus is on computer vision, but I also have experience in natural language processing and reinforcement learning. I would like to challenge vairous projects using machine learning in the future.

Featured Project

Commonsense Knowledge from Scene Graphs for Textual Environments

Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori

Application of common sense obtained from images to text-based games

AAAI 2022 Workshop (AAAI-RLG)

LoL-V2T: Large-Scale Esports Video Description Dataset

Tsunehiko Tanaka, Edgar Simo-Serra

A video captioning dataset for League of Legends

CVPR 2021 Workshop (CVSports)


International Conference

  • Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. DiffG-RL: Leveraging Difference between State and Common Sense. EMNLP 2022 Findings.
  • Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. Commonsense Knowledge from Scene Graphs for Textual Environments. AAAI-22 Workshop on Reinforcement Learning in Games.
  • Daiki Kimura, Tsunehiko Tanaka, Michiaki Tatsubori, Asim Munawar. 2022. Challenges in Explainability and Knowledge Extraction. Wordplay: When Language Meets Games @ NAACL 2022.
  • Tsunehiko Tanaka, Edgar Simo-Serra. 2021. LoL-V2T: Large-Scale Esports Video Description Dataset. 7th International Workshop on Computer Vision in Sports (CVsports) at CVPR2021.

Domestic Conference

  • Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. Reinforcement Learning with Common Sense from Visual Dataset. 第 25 回画像の認識・理解シンポジウム(MIRU 2022). (Short Oral).
  • 田中恒彦, 木村大毅, 立堀道昭. 2022. シーングラフから抽出した常識のテキスト環境への応用. 人工知能学会全国大会(第 36 回).
  • 木村 大毅, Chaudhury Subhajit, Swaminathan Sarathkrishna, 田中 恒彦, Agravante Don Joven, 立堀 道昭, Munawar Asim, Gray Alexander. 2022. ニューロシンボリック AI による強化学習. 人工知能学会全国大会(第 36 回).
  • Tsunehiko Tanaka, Edgar Simo-Serra. 2021. LoL-V2T:Large-Scale Esports Video Description Dataset. 第 24 回画像の認識・理解シンポジウム(MIRU 2021).



Tsunehiko Tanaka

In university, I am studying computer science broadly, with a focus on machine learning. At the same time, I am actively participating in internships to learn industrial applications of the technologies I have learned.

  • tsunehiko@fuji.waseda.jp


Master of Computer Science

2021.4 - 2023.3 (expected)

Waseda University, Tokyo, Japan

Engaged in research in the area of computer vision under Prof. Simo-Serra. Learned a variety of technologies related to machine learning, such as natural language processing and computer graphics.

Bachelor of Computer Science

2017.4 - 2021.3

Waseda University, Tokyo, Japan

Learned the basics of computer science such as algorithms, databases, etc.

Internship Experience

AI Research Intern

2021.8 - 2022.5

IBM Research, Tokyo, Japan

  • Surveyed and implemented AI technologies with respect to Embodied Learning

Machine Learning Engineer Intern

2021.2 - 2021.7

IDAJ Co., LTD., Yokohama, Japan

  • Surveyed and implemented video prediction models for anomaly detection in driving

Web Engineer Intern

2019.8 - 2021.1

Celsys.Inc., Tokyo, Japan

  • Improved community website for digital drawing software, CLIP STUDIO PAINT
  • Implemented bandit algorithms as benchmarking tools for recommendation engines


  • 特許1件. 2022.
  • JEES・ソフトバンク AI 人材育成奨学金. 2021.