I am a master course student at Waseda University. I have worked as an intern student for several companies so far, including IBM Research, where I worked on research topics and web development.
I am working on the application of computer vision technology to esports field at Simo-Serra Lab at Waseda University.
- Lab: Simo-Serra Lab
- Major at Univ: Computer Science
- Email: firstname.lastname@example.org
- City: Tokyo, Japan
I am interested in applying machine learning techniques in the game domain. My research focus is on computer vision, but I also have experience in natural language processing and reinforcement learning. I would like to challenge vairous projects using machine learning in the future.
Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori
Application of common sense obtained from images to text-based games
AAAI 2022 Workshop (AAAI-RLG)
Tsunehiko Tanaka, Edgar Simo-Serra
A video captioning dataset for League of Legends
CVPR 2021 Workshop (CVSports)
- Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. DiffG-RL: Leveraging Difference between State and Common Sense. EMNLP 2022 Findings.
- Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. Commonsense Knowledge from Scene Graphs for Textual Environments. AAAI-22 Workshop on Reinforcement Learning in Games.
- Daiki Kimura, Tsunehiko Tanaka, Michiaki Tatsubori, Asim Munawar. 2022. Challenges in Explainability and Knowledge Extraction. Wordplay: When Language Meets Games @ NAACL 2022.
- Tsunehiko Tanaka, Edgar Simo-Serra. 2021. LoL-V2T: Large-Scale Esports Video Description Dataset. 7th International Workshop on Computer Vision in Sports (CVsports) at CVPR2021.
- Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. Reinforcement Learning with Common Sense from Visual Dataset. 第 25 回画像の認識・理解シンポジウム(MIRU 2022). (Short Oral).
- 田中恒彦, 木村大毅, 立堀道昭. 2022. シーングラフから抽出した常識のテキスト環境への応用. 人工知能学会全国大会(第 36 回).
- 木村 大毅, Chaudhury Subhajit, Swaminathan Sarathkrishna, 田中 恒彦, Agravante Don Joven, 立堀 道昭, Munawar Asim, Gray Alexander. 2022. ニューロシンボリック AI による強化学習. 人工知能学会全国大会(第 36 回).
- Tsunehiko Tanaka, Edgar Simo-Serra. 2021. LoL-V2T:Large-Scale Esports Video Description Dataset. 第 24 回画像の認識・理解シンポジウム(MIRU 2021).
In university, I am studying computer science broadly, with a focus on machine learning. At the same time, I am actively participating in internships to learn industrial applications of the technologies I have learned.
Master of Computer Science
2021.4 - 2023.3 (expected)
Waseda University, Tokyo, Japan
Engaged in research in the area of computer vision under Prof. Simo-Serra. Learned a variety of technologies related to machine learning, such as natural language processing and computer graphics.
Bachelor of Computer Science
2017.4 - 2021.3
Waseda University, Tokyo, Japan
Learned the basics of computer science such as algorithms, databases, etc.
AI Research Intern
2021.8 - 2022.5
IBM Research, Tokyo, Japan
- Surveyed and implemented AI technologies with respect to Embodied Learning
Machine Learning Engineer Intern
2021.2 - 2021.7
IDAJ Co., LTD., Yokohama, Japan
- Surveyed and implemented video prediction models for anomaly detection in driving
Web Engineer Intern
2019.8 - 2021.1
Celsys.Inc., Tokyo, Japan
- Improved community website for digital drawing software, CLIP STUDIO PAINT
- Implemented bandit algorithms as benchmarking tools for recommendation engines
- 特許1件. 2022.
- JEES・ソフトバンク AI 人材育成奨学金. 2021.