Tsunehiko Tanaka
I am a master course student at Waseda University. I have worked as an intern student for several companies so far where I worked on machine learning technologies and web development.
Research Student
I am working on the application of computer vision technology to esports field at Simo-Serra Lab at Waseda University. From 2023, I plan to work on automatic adjustment of the environment in reinforcement learning for game design support.
- Lab: Simo-Serra Lab
- Major at Univ: Computer Science
- Email: tsunehiko@fuji.waseda.jp
- City: Tokyo, Japan
I am interested in applying machine learning techniques in the game domain. My research focus is on computer vision, but I also have experience in natural language processing and reinforcement learning. I would like to challenge vairous projects using machine learning in the future.
Featured Project
DiffG-RL: Leveraging Difference between State and Common Sense
Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori
A novel agent for text-based games, DiffG-RL, which properly organizes and handles common sense and environmental states
Findings of EMNLP 2022
Commonsense Knowledge from Scene Graphs for Textual Environments
Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori
Application of common sense obtained from images to text-based games
AAAI 2022 Workshop (AAAI-RLG)
LoL-V2T: Large-Scale Esports Video Description Dataset
Tsunehiko Tanaka, Edgar Simo-Serra
A video captioning dataset for League of Legends
CVPR 2021 Workshop (CVSports)
Publication
International Conference
- Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. DiffG-RL: Leveraging Difference between State and Common Sense. EMNLP 2022 Findings.
- Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. Commonsense Knowledge from Scene Graphs for Textual Environments. AAAI-22 Workshop on Reinforcement Learning in Games.
- Daiki Kimura, Tsunehiko Tanaka, Michiaki Tatsubori, Asim Munawar. 2022. Challenges in Explainability and Knowledge Extraction. Wordplay: When Language Meets Games @ NAACL 2022.
- Tsunehiko Tanaka, Edgar Simo-Serra. 2021. LoL-V2T: Large-Scale Esports Video Description Dataset. 7th International Workshop on Computer Vision in Sports (CVsports) at CVPR2021.
Domestic Conference
- Tsunehiko Tanaka, Edgar Simo-Serra. 2024. Object-Oriented Embeddings for Offline RL using Unsupervised Object Detection. 第 27 回画像の認識・理解シンポジウム(MIRU 2024).
- Tsunehiko Tanaka, Edgar Simo-Serra. 2023. Leveraging Object Detectors for Online Action Detection. 第 26 回画像の認識・理解シンポジウム(MIRU 2023).
- Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori. 2022. Reinforcement Learning with Common Sense from Visual Dataset. 第 25 回画像の認識・理解シンポジウム(MIRU 2022). (Short Oral).
- 田中恒彦, 木村大毅, 立堀道昭. 2022. シーングラフから抽出した常識のテキスト環境への応用. 人工知能学会全国大会(第 36 回).
- 木村 大毅, Chaudhury Subhajit, Swaminathan Sarathkrishna, 田中 恒彦, Agravante Don Joven, 立堀 道昭, Munawar Asim, Gray Alexander. 2022. ニューロシンボリック AI による強化学習. 人工知能学会全国大会(第 36 回).
- Tsunehiko Tanaka, Edgar Simo-Serra. 2021. LoL-V2T:Large-Scale Esports Video Description Dataset. 第 24 回画像の認識・理解シンポジウム(MIRU 2021).
Resume
Summary
Tsunehiko Tanaka
In university, I am studying computer science broadly, with a focus on machine learning. At the same time, I am actively participating in internships to learn industrial applications of the technologies I have learned.
- tsunehiko@fuji.waseda.jp
Education
Doctor of Computer Science
2023.4 -
Waseda University, Tokyo, Japan
Engage in research in the area of reinforcement learning and game design under Prof. Simo-Serra.
Master of Computer Science
2021.4 - 2023.3
Waseda University, Tokyo, Japan
Engaged in research in the area of computer vision under Prof. Simo-Serra. Learned a variety of technologies related to machine learning, such as natural language processing and computer graphics.
Bachelor of Computer Science
2017.4 - 2021.3
Waseda University, Tokyo, Japan
Learned the basics of computer science such as algorithms, databases, etc.
Internship Experience
AI Research Intern
2023.7 -
CyberAgent AI Lab, Tokyo, Japan
Data Science Intern
2022.9 - 2023.3
SAP, Tokyo, Japan
- Surveyed and implemented 3D point cloud processing
AI Research Intern
2021.8 - 2022.5
IBM Research, Tokyo, Japan
- Surveyed and implemented AI technologies with respect to Embodied Learning
Machine Learning Engineer Intern
2021.2 - 2021.7
IDAJ Co., LTD., Yokohama, Japan
- Surveyed and implemented video prediction models for anomaly detection in driving
Web Engineer Intern
2019.8 - 2021.1
Celsys.Inc., Tokyo, Japan
- Improved community website for digital drawing software, CLIP STUDIO PAINT
- Implemented bandit algorithms as benchmarking tools for recommendation engines
Others
- 大川功情報通信学術奨学金. 2024.
- 日本学術振興会特別研究員(DC2). 2024-.
- JST ACT-X 「次世代AIを築く数理・情報科学の革新」領域. 2023-.
- MIRU2023 若手プログラム 優秀賞受賞. 2023.
- 日本学生支援機構 第一種奨学金 全額返還免除. 2023.
- 大川功情報通信学術奨学金. 2022.
- Patent Application. "Extracting enriched target-oriented common sense from grounded graphs to support next step decision making". 2022.
- MIRU2022 若手プログラム 優秀賞受賞. 2022.
- 日揮・実吉奨学会 奨学金. 2022.
- JEES・ソフトバンク AI 人材育成奨学金. 2021.